Lead Game Programmer

Lead game programmer for production Unity systems and multiplayer backend.

I build production Unity game systems with a focus on gameplay architecture and multiplayer backends. My backend and integration background helps me deliver reliable tools and cross-discipline execution.

Titles Worked On

Titles Worked On

Selected commercial game work across client, backend, systems, and platform engineering.

Platform

Role

Contribution

Writing

Recent notes

Notes on software engineering, delivery constraints, backend systems, and related technical work.

16 May 2026

Building programmer portfolio website

This website exists to keep a clean professional portfolio online cheaply, without pretending I want to become a web developer. Codex built it from a starter into a static Astro site with public staging and PR previews.

Astro Codex Workflow Web Development
Read article

15 May 2026

When studios stop making games for players

There is a particular kind of sadness in watching a studio reduce the people who understand its games best, then explain the decision in the language of strategy. Redundancies are announced as portfolio discipline. Cr...

Games Game Development Product Strategy
Read article

Experience

Professional path

Selected roles and responsibilities presented as concise summaries of the work I have delivered.

2023 to present

Lead / Senior Programmer

Exient

Working on production game development with a strong emphasis on engineering quality, systems work, and cross-discipline delivery.

2021 to 2023

Senior Programming Analyst

KPMG Malta

Delivered enterprise software and integration-heavy work across business systems, data movement, and operational tooling.

2018 to 2021

Programmer

KPMG Crimsonwing

Worked on implementation and customization projects in a professional services environment, building a foundation in delivery discipline and stakeholder-facing engineering.

Earlier experience

Software roles and apprenticeship

HOB, MITA, freelance projects

Built practical experience through software work, academic projects, and hands-on programming across graphics, compiler construction, and applied systems development.

Education

Academic background

Formal training that supports my work across systems, software engineering, and applied technical problem-solving.

Master's studies

Computer Science and Artificial Intelligence

University of Malta

Bachelor's

Software Development

MCAST

Diploma

Information Technology

MCAST