Lead Game Programmer

Lead game programmer for production Unity systems and multiplayer backend.

I build production Unity game systems with a focus on gameplay architecture and multiplayer backends. My backend and integration background helps me deliver reliable tools and cross-discipline execution.

Titles Worked On

Titles Worked On

Selected commercial game work across client, backend, systems, and platform engineering.

Platform

Role

Contribution

Writing

Recent notes

Notes on software engineering, delivery constraints, backend systems, and related technical work.

3 April 2026

Game Development in the Dawn of AI

AI now makes entry into tech-heavy spaces faster than ever, but architecture still demands human intuition; this reflection tracks my path from Android and cloud integration to game development, initial skepticism around agentic coding, and practical adoption without blind trust.

Game Development AI Engineering
Read article

Strengths

A portfolio shaped by shipping work, not just demo code.

These focus areas reflect the engineering work I have spent the most time shipping across product, platform, and delivery contexts.

Cloud backend and integration engineering

Unity systems and gameplay engineering

Unity package development and maintenance

UGC platform architecture and operations

Technical leadership and delivery ownership

Experience

Professional path

Selected roles and responsibilities presented as concise summaries of the work I have delivered.

2023 to present

Game Programmer

Exient

Working on production game development with a strong emphasis on engineering quality, systems work, and cross-discipline delivery.

2021 to 2023

Senior Programming Analyst

KPMG Malta

Delivered enterprise software and integration-heavy work across business systems, data movement, and operational tooling.

2018 to 2021

Programmer

KPMG Crimsonwing

Worked on implementation and customization projects in a professional services environment, building a foundation in delivery discipline and stakeholder-facing engineering.

Earlier experience

Software roles and apprenticeship

HOB, MITA, freelance projects

Built practical experience through software work, academic projects, and hands-on programming across graphics, compiler construction, and applied systems development.

Education

Academic background

Formal training that supports my work across systems, software engineering, and applied technical problem-solving.

Master of Science

Computer Science and Artificial Intelligence

University of Malta

Advanced Diploma

Software Development

MCAST

Diploma

Information Technology

MCAST